Arduino. Building a world a sd asd
How we approached the challenge of translating an open-source philosophy into physical space.
When Arduino asked us to design their new headquarters, the brief was unusual in its own right: the space had to embody a philosophy the brand had spent over a decade building in code and community, not walls. Open-source, after all, is an idea before it is a place — and ideas resist architecture.
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We started from the workbench, not the floorplan. Every maker's process begins with a mess of components, tools and half-finished prototypes, and we wanted the building itself to hold that same sense of permission. Nothing precious, nothing sealed off. Materials were left legible — raw plywood, exposed conduit, visible joinery — so that anyone walking through could, in principle, read how the space itself was built.
Lighting follows the same logic as good documentation: even, unglamorous, and built to make process visible rather than to flatter it. Long runs of exposed track lighting mimic the rhythm of a breadboard, while task lamps at each bench let individual makers set their own conditions, the same way they would set their own build environment.
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